Qusqu · Haukaypata, the centre of the Tawantinsuyu
The great plaza of Inca Qusqu, where the roads of the four suyus begin. It is a compact model: the real Qusqu was larger and its temples were spread over several streets, but the bearings are kept. In the middle stands a stone usnu; around it are fine Inca stone walls with trapezoidal doorways and niches, thatched halls (kallankas), the Qorikancha facade with its gold disc, and on the hills to the north, the zigzag walls of Sacsayhuamán.
Arriving
Coming through a punku (from the mountain, the coast, the lake or the Kuntisuyu), you appear on its street a few steps before the plaza, facing it; coming straight in, on the south side of the plaza facing the usnu. You wear the mountain's Andean clothes.
The usnu and the khipu of the suyus
In the middle of the plaza, an usnu: a ceremonial platform of three dressed-stone tiers with a stair on the south. Each tier is one step, so you can walk up. On top, a wooden frame holds a big khipu: one hanging cord per suyu and one for Qusqu, each in its colour. Every knot is a stamp of that passport page; suyus that are not open yet hang without knots.
Next to the khipu, “E · Read the khipu” opens a panel with your progress on each passport page (stamps that count / stamps on the page) and what each suyu holds.
Once you complete every passport page (Qhapaq Ñan, Wasi · the house, Antisuyu · the jungle, Qusqu · Haukaypata, Chinchaysuyu · the coast, Collasuyu · the lake, Kuntisuyu · Colca and Nazca), the first time you reach the usnu the plaza celebrates, once: a short tune plays (with sound on), confetti in khipu colours bursts over the usnu (not if your system asks for reduced motion) and the panel “You made it! You walked the Tawantinsuyu” opens, with your traveler name if you set one: the worlds completed and your stamps (collected / passport total), and buttons to make your postcard, book 60 minutes, download the resume or go back to the site. Afterwards the khipu panel has a button to see it again.
Passport stamp: Usnu · khipu of the suyus
The five punkus
A street between stone walls leaves each corner of the plaza, and another leaves to the south. Each ends at a punku, a trapezoidal stone doorway with a carved sign and, in the opening, a glimpse of its world. Near an open punku, “E · Travel” takes you to that world.
Qhapaq Ñan · south, to the mountain
Open · Go
The mountain climb: one tambo per company of my career, the artifact bridge, the arcade tambo, the AI Intihuatana, the chasqui post and the summit; at its foot, the Wasi, my Andean house.
Chinchaysuyu · north-west, to the coast
Open · Go
The coast road beside the Pacific: my career again, one huaca per company (from Nazca to Chan Chan), the Huanchaco market of artifacts, a ride on a totora reed boat, sea life and Inti sinking into the Mamacocha at the road's end.
Coming back: the punku at the start of its road brings you back to this street.
Antisuyu · north-east, to the jungle
Open · Go
The jungle road beside a great river: what I use, my writing, my projects and the arcade, with a canoe, canopy bridges and Amazon wildlife.
Coming back: the jungle's punku takes you to the crossroads (tinkuy) at the foot of the Qhapaq Ñan, not to this plaza; from there, the road running on south brings you back to Qusqu through the Qhapaq Ñan punku.
Collasuyu · south-east, to Lake Titicaca
Open · Go
The Lake Titicaca road: my skills on the Uros floating islands, my education and certifications on Taquile, a totora reed boat and the sacred rock of the Isla del Sol.
Coming back: the punku at the start of its road brings you back to this street.
Kuntisuyu · south-west, to the Colca and Nazca
Open · Go
The road of the Colca canyon and the Nazca pampa: the achievements of each stage of my career stored in colcas, my architecture artifacts drawn as geoglyphs, a Collagua village, condors and the Cruz del Cóndor lookout.
Coming back: the punku at the start of its road brings you back to this street.
Qorikancha
On the east side of the plaza, the facade of the Qorikancha, the temple of the Sun (in the real Qusqu it stands a few streets to the south-east): a dressed-stone wall with a gold band, a double-jamb doorway and, above it, a great gold disc of Inti. A carved sign names it.
Passport stamp: Qorikancha · temple of the Sun
Hatun Rumiyoc · the twelve-angled stone
On the Antisuyu street, in the wall on your left as you leave the plaza, a huge stone is fitted with twelve angles and no mortar, like the one on Hatun Rumiyoc street. Standing in front of it gives a bonus stamp.
Bonus passport stamp: Hatun Rumiyoc · twelve-angled stone
Chasqui post
On the south-west of the plaza, a small thatched stone shelter with a pututu (conch trumpet) and a message khipu, where a chasqui waits. “E · Talk to the chasqui” shows the contact card:
Email: lfdiego7@gmail.com
Bonus passport stamp: Chasqui post · contact
People and animals
By day, a few people cross the plaza between the streets and the hall doors and step out of your way; a herder walks a small train of loaded llamas around the plaza. Some eared doves (native Andean doves) peck between the flagstones and fly up if you come close. At night the people go home (the chasqui stays at the post), the llamas lie down by the west hall and the braziers burn: at the corners of the usnu, in front of the Qorikancha and beside every punku. And they say that, past midnight, something shaggy dances alone in a corner of the plaza to the jingle of a little bell.
The map
The paper map opens with M (or the gamepad's Y button) and shows the plaza, the streets and the punkus. Fast travel between places opens once you reach the usnu.
From any world, the “Travel” button at the top (the V key, or the gamepad's LT trigger) opens a small map of the Tawantinsuyu with every world: Qusqu in the centre and each road in its direction. Pick one and, once you confirm you want to leave, you travel straight there; the ones you've visited (any stamp in your passport) carry a ✓ and the world you are in shows as “You are here”.